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- Newsgroups: rec.games.empire,rec.answers,news.answers
- Path: bloom-beacon.mit.edu!grapevine.lcs.mit.edu!uhog.mit.edu!news.mathworks.com!uunet!utcsri!utmath!stevens
- From: stevens@math.toronto.edu (Ken Stevens)
- Subject: rec.games.empire FAQ
- Message-ID: <faq_794865203@math.toronto.edu>
- Followup-To: poster
- Summary: This FAQ describes the amazing internet game called Empire.
- It provides precise instructions explaining how new players can
- get in a game.
- Supersedes: <faq_793171905@math.toronto.edu>
- Reply-To: stevens@math.toronto.edu
- Organization: Mathematics Department, University of Toronto
- Date: Fri, 10 Mar 95 19:53:31 GMT
- Approved: news-answers-request@MIT.EDU
- Expires: 7 Apr 1995 19:53:23 GMT
- Lines: 353
- Xref: bloom-beacon.mit.edu rec.games.empire:6348 rec.answers:10654 news.answers:36726
-
- Archive-name: games/empire/faq
- Posting-frequency: every 14 days
- Last-modified: 1995/2/26
-
- This FAQ is archived as:
- rtfm.mit.edu:/pub/usenet/news.answers/games/empire/faq
- and in hypertext format as:
- http://www.cis.ohio-state.edu/hypertext/faq/usenet/games/empire/faq/faq.html
-
- The most recent edition of EMPIRE NEWS may be found in:
- rtfm.mit.edu:/pub/usenet/news.answers/games/empire/news
- and in hypertext format as:
- http://www.cis.ohio-state.edu/hypertext/faq/usenet/games/empire/news/faq.html
-
- If you have World Wide Web access, then the following node is an
- excellent source of info about Empire:
- http://random.chem.psu.edu/empire/
-
-
- - = [ Empire FAQ Bi-Weekly Posting ] = -
- as of Sun Feb 26 11:11:11 1995
-
- This FAQ answers these questions:
-
- DESCRIPTION:
- Q: What is Empire?
- Q: Do I need direct internet access ("telnet") to be able to play?
- Q: What kinds of machines can I play from?
- Q: Are there "turns" in this game?
- Q: How long does a typical game last?
- Q: Sound's neat! How do I play?
-
- CONNECTING:
- Q: Where do I get a client for my machine?
- Q: OK, I compiled my client. The docs said something about a "host",
- "port", "country" and "password". I need to specify these to connect to a
- game--what should I put for these four things?
- Q: Just out of curiousity, what long term games are going on right now,
- and is there a way I could peek in on them?
- Q: The basic unix client is, well, basic. Are there more
- sophisticated clients available?
- Q: Are there any tools available for playing empire?
-
- PLAYING:
- Q: I'm keen, I can connect to a blitz, but I haven't a clue what to
- do! How do I learn how to play?
- Q: There seem to be a million commands! What are the basic commands I
- should read about first?
- Q: What's a Representative?
- Q: What is a BTU and how do I get more?
- Q: How do I build a ship?
- Q: How do I load stuff on a ship?
- Q: How do I get civilians to another island?
- Q: Where do you make land units?
- Q: Why aren't my ships/planes/units gaining efficiency?
- Q: I have a ship with "oiler" capacity, now how do I find out how much
- oil a sea sector has?
- Q: Who can help me get started playing Empire?
-
- ----------------------------------------------------------------------
-
- Subject: What is Empire?
-
- It is a strategy wargame played by a number (usually between 4 and
- 100) of people on the internet connected to an Empire Server. If
- you've ever seen the game "Civilization", Empire is a lot like it,
- except it is more detailed, and of course multi-player. As the leader
- of a nation which consists of certain sectors on a large hexogonal
- grid, you decide (based on resources) what each sector's "designation"
- should be. This way, you obtain food, iron, gold, oil, uranium. You
- distribute these raw materials to factories to convert them into more
- useful things. You manage a civilian and slave populace for producing
- goods, and a military populace for defence and conquest. You also
- have the tricky job of balancing a budget. As the technology level of
- your country increases, you are able to build more and more advanced
- units: for example, at tech 0 you can build fishing boats and cavalry,
- at tech 100 you can build planes, submarines, and artillery, and by
- tech 300 you can build missiles, satellites, jet planes, and armored
- tanks.
-
- NOTE: rec.games.empire has nothing at all to do with a PC game called
- "Empire Deluxe" (1993) or an old PC game called ""Empire: Wargame
- of the Century" which came out in the 80's. However, people who
- enjoyed those games would probably enjoy the kind of empire we play
- here even more!
-
- ------------------------------
-
- Subject: Do I need direct internet access ("telnet") to be able to play?
-
- Yes. It is a "real-time" game. You can not play by mail.
-
- ------------------------------
-
- Subject: What kinds of machines can I play from?
-
- You can play from a Unix, VMS, VM/CMS, Macintosh, or PC (MS Windows)
- machine that is directly connected to the internet.
-
- ------------------------------
-
- Subject: Are there "turns" in this game?
-
- Most aspects of the game are "real-time" (i.e. it isn't like risk
- or diplomacy where there are turns), for example you sail ships, march
- armies, and fly planes in real-time--so if you are a fast typist, then
- you have an advantage. The aspect of the game that has turns is
- economic: goods are produced, population grows, and arms are
- constructed only at a specific time (called the "update").
-
- ------------------------------
-
- Subject: How long does a typical game last?
-
- This depends on how often updates occur. There are two types of
- games: A "blitz" has updates every ten minutes. They last about 24
- hours. A "long term" game usually has one update every day or every
- few days. They last 2-6 months. To learn the basics of empire, it is
- highly recommended that you first try "blitzing" a few times.
-
- ------------------------------
-
- Subject: Sound's neat! How do I play?
-
- Well, you can play right now if you want! All you need to do is
- ftp a client to your machine, and then connect to a game.
-
- ------------------------------
-
- Subject: Where do I get a client for my machine?
-
- Here are the standard clients:
-
- UNIX ftp.cis.ksu.edu:/pub/Games/Empire/clients/empclient-1.1.tar.Z
- VMS ftp.cis.ksu.edu:/pub/Games/Empire/clients/VMS/
- VM_CMS ftp.cis.ksu.edu:/pub/Games/Empire/clients/VM_CMS/
- Macintosh ftp.cis.ksu.edu:/pub/Games/Empire/clients/MEC_1.0.0.cpt.hqx
- MS Windows ftp.cis.ksu.edu:/pub/Games/Empire/clients/win3_b.zip
-
- For example, to get the standard UNIX client and compile it, type:
- ftp ftp.cis.ksu.edu
- anonymous
- userid@
- cd pub/Games/Empire/clients
- bin
- get empclient-1.1.tar.Z
- quit
- uncompress empclient-1.1.tar.Z
- tar -xf empclient-1.1.tar
- cd client
- make
-
- ------------------------------
-
- Subject: OK, I compiled my client. The docs said something about a "host",
- "port", "country" and "password". I need to specify these to
- connect to a game--what should I put for these four things?
-
- What you are really asking is "How do I get in a game?". To get in
- a long term game, you need to keep watching the newsgroup
- rec.games.empire. A new long term game is announced about once a
- month. However, there is a blitz up and running even as you read this
- post. The blitz resets every night at 8:02pm EST (so if you want to
- play competitively, you should connect at that time), but you can
- connect to it and play any time. The host is "random.chem.psu.edu", and
- the port is 1618. For country, use a number from 1 to 10, and use the
- same number for the password.
- For example, to use the standard client to connect to the "visitor"
- country of the blitz, type:
- setenv EMPIREHOST random.chem.psu.edu
- setenv EMPIREPORT 1618
- setenv COUNTRY Visitor
- setenv PLAYER Visitor
- empire
- power
- quit
-
- ------------------------------
-
- Subject: Just out of curiousity, what long term games are going on right
- now, and is there a way I could peek in on them?
-
- Most long term games have "visitor" countries that you can use to
- log into the game. For a list of the current long term games, read
- the monthly posting to rec.games.empire called "EMPIRE NEWS". The
- latest issue of "EMPIRE NEWS" may be found in :
- rtfm.mit.edu:/pub/usenet/news.answers/games/empire/news
- and in hypertext format as:
- http://www.cis.ohio-state.edu/hypertext/faq/usenet/games/empire/news/faq.html
-
- Once you connect to one of these games, you can have a look at what's
- going on by typing "power" or "news".
-
- ------------------------------
-
- Subject: The basic unix client is, well, basic. Are there more sophisticated
- clients available?
-
- Yes. I have written an Empire client called "pei" with lots of
- nice features and many built-in tools. You can find the latest
- version of pei at:
- euromath.dk:/pub/incoming/
- There is also an X client:
- ftp.cis.ksu.edu:/pub/Games/Empire/clients/xemp5.0.02.tar.Z
-
- ------------------------------
-
- Subject: Are there any tools available for playing empire?
-
- Yes. You can find a small arsenal of tools in:
- ftp.cis.ksu.edu:/pub/Games/Empire/tools/Player/
- However, some of the tools in this directory are out of date, and most
- of the useful tools in this directory have been integrated into "pei".
- For a list of the tools in the archive and description of them, read
- the "README" file in that directory, or the monthly posting "EMPIRE
- NEWS" to rec.games.empire.
-
- ------------------------------
-
- Subject: I'm keen, I can connect to a blitz, but I haven't a clue what to
- do! How do I learn how to play?
-
- Ask and read. Most Empire players are happy to answer newbie
- questions--heck the more players we have the better! There is lots of
- material on Empire that you can read. You have to be careful with
- the documentation, though, because the game is always changing, and much
- of the literature is out of date. The surest way to get the most
- up-to-date info is using the "info" command in empire. The first info
- pages you should read are "info sector-types" and "info products".
- If you have World Wide Web access, then I highly recommend browsing
- the "harmless guide to empire" at:
- http://random.chem.psu.edu/empire/guide.html
- You can ftp the entire "info" docs of empire from:
- ftp.cis.ksu.edu:/pub/Games/Empire/docs/chainsaw.3.0.info.tar.Z
- I would also recommend:
- ftp.cis.ksu.edu:/pub/Games/Empire/WhatIsEmpire-FAQ.txt
- The official users guide is 3 years out of date, but someone is
- presently revising it. You can get the outdated guide from:
- ftp.cis.ksu.edu:/pub/Games/Empire/docs/Users.Guide
-
- ------------------------------
-
- Subject: There seem to be a million commands! What are the basic commands I
- should read about first?
-
- Use the "info" command to read about these commands:
- change, break, map, ann, wire, tel, read, explore, move, res, cen, dist,
- thresh, lev, com, prod, budget.
-
- ------------------------------
-
- Subject: What is a Representative?
-
- A password.
-
- ------------------------------
-
- Subject: What's a BTU and how do I get more?
-
- A BTU is a "Bureucratic Time Unit". Most Empire commands require
- BTU's. In a blitz, all you need to do to get more BTU's is to log out
- and in again. In a long term game, BTU's are generated by civilians
- in efficient "c" sectors (capitols) in the following way: every time
- you log on, the server gives you a number of BTU's corresponding to
- the length of time since the last time you logged on and the number of
- civs in capitols which are at least 60% efficient.
-
- ------------------------------
-
- Subject: How do I build a ship?
-
- Using the "build" command.
-
- ------------------------------
-
- Subject: How do I load stuff on a ship?
-
- Using the "load" command.
-
- ------------------------------
-
- Subject: How do I get civilians to another island?
-
- "nav" a ship with mil up to the island and "look" with the ship to
- get the coordinates of a land sector. Then "assault" the sector with
- about 20 mil. Designate the sector to be a "h". Then next update,
- the harbour should be 2% efficient and you will be able to nav a ship
- carrying civs into the harbour and "unload" them.
-
- ------------------------------
-
- Subject: Where do you make land units?
-
- In a "!" sector.
-
- ------------------------------
-
- Subject: Why aren't my ships/planes/units gaining efficiency?
-
- Ships need to be in an "h" sector, planes in a "*" sector and units
- need to be in a "!" sector. The sector must be at least 60%
- efficient. Units and planes need mil in the sector. Also there needs
- to be sufficient "avail" in the sector (note the figures for "avail"
- in "show * build" are misleading--the actual avail you need is much
- larger than what "show" it says). You need to have enough lcm's and
- hcm's in the sector. Land units can also need guns and shells. In
- the client "pei" you can use the "sneweff", "pneweff", and "lneweff"
- tools to find out what efficiency your ship/planes/units will have
- after the next update, and if they won't get maximum efficient, what
- the sector needs.
-
- ------------------------------
-
- Subject: I have a ship with "oiler" capacity, now how do I find out how much
- oil a sea sector has?
-
- While you're navigating the ship, type "v" and you will get output like:
- [oil:82] oil derrick 1 (#297) @ 11,-1 0% sea
- which means that that sea sector has an oil content of 82.
-
- ------------------------------
-
- Subject: Who can help me get started playing Empire?
-
- Before asking anyone, please try to find your answer in:
- - this FAQ,
- - the EMPIRE NEWS,
- - the documentation that came with your client,
- - the "info" command in the game.
-
- If you are new to playing Empire and need help getting started, and
- you can't find your answer in one of the above sources, then send
- email to one of the following:
-
- Sasha Mikheev sasha@nv.net.il
- Raminder Bajwa bajwa@cse.psu.edu
- Tero Paananen p116711@cs.tut.fi
- Ben Blaukopf 93bb@eng.cam.ac.uk
- Robert Buckles buckles@cae.wisc.edu
- Ville Virrankoski VVIRRANKOSKI@phcu.helsinki.fi
- Don Harper Don.Harper@chron.com
- Sam Tetherow tetherow@cse.unl.edu
- Jim Ortlieb ortl@midway.uchicago.edu
-
- They are the official "Newbie Helpers" for Empire and should be able
- to help you. Please do not send me questions about getting started
- playing Empire as I've got my hands full at the present time.
-
- Ken Stevens a.k.a. Buster, ruler of children
- stevens@math.toronto.edu
- --
- # Ken Stevens : 129 Lippincott St. :
- # stevens@math.toronto.edu : Toronto, Canada M5S 2P3 : 1 416 968 9470
-